They were never on the map. They do not drop. They do not shop. They do not craft. Each hall yields once.

Five unique relic halls are live in the kingdom. Each one is a designed cave: a threshold keeper, a puzzle of stone, a unique boss, and a hoard relic that answers only to the character who helped slay it. We will not pin the cave mouths. The Quest Log is the walkthrough. Names stay English in every language — so a hunter in any locale can shout the same relic across trade chat.
If you find a keeper who talks in riddles, say yes.

Kuk Feast-Empty keeps a banquet that was never thrown. Four facing alcoves. Four empty plates. No guests were invited — that is the point of the feast.
Step every plate. The slab yields. Behind it waits the Uninvited Host, a guest who sat down anyway. End the host, and the hoard holds the Calabash of the Uninvited — hollow gourd-greaves for someone who was never asked. Legs, armor 5, level 12. Found solely in this hoard.
"No one was invited. That is the point of the feast."

Ix-Kukil Sealwarden keeps a hall whose stone remembers every hand that reached for it. West alcove. East alcove. Two levers. One grinding slab.
Throw both arms of the stone, then walk the gate. The Twin-Seal Keeper sleeps behind it. End the keeper, and the hoard holds the Twin-Seal Heart — a twin-chambered jade amulet that only opens when both seals yield. Armor 3, earth and death absorb, level 20. Found solely in this hoard.
"Walk where both arms of the stone can see you."

Chak Dock-Last keeps a sea-cave dock whose last boat left without a crew. The fight is on the upper boards. The lever that opens the slab is below. A portal brings you back — walking up is a long wet stair.
Throw the lower lever. Step the portal home. Then the slab. The Ferryman's Shadow still thinks you are cargo. End the shadow, and the hoard holds the Jade Gangplank Charm — a boarding-axe of jade-laced flint from a ferry that never returned. Knight axe, attack 51, level 65. Found solely in this hoard.
"The last boat left without a crew. The lever is below. The fight is here."

Naab Capstone keeps a pyramid that points the wrong way. The capstone is in the roof. The weight is under your feet. Throw the roof lever, then descend. The hollow does not climb for you.
Below, the gate yields the Hollow Capstone. End it, and the hoard holds the Capstone of the Hollow Pyramid — the point of a pyramid worn as a maul, heavy with inverted weight. Knight club, attack 62, level 100. Found solely in this hoard.
"The point is in the sky. The weight is under your feet."

Kukulkan Ring-Eater keeps a ring-hall. Four compass plates on the outer walk — north, east, south, west. The mouth is in the middle, and it is hungry for its own shadow.
Finish the circle. The inner gate yields the Shadow-Eating Serpent. End it, and the hoard holds the Uroboros Scale — a scale that bites its own shadow. Body armor 22, earth and death absorb, level 150. Found solely in this hoard.
This last hall waits on a Premium hunting island. The other four do not. Free players can still take Feast, Twin Seals, Last Ferry, and the Inverted Pyramid.
"Walk the ring. Do not cut the circle. Finish it."
Open the Quest Log. If a unique hall has already named you, the pin will tell you when auto-walk can start (turquoise) and when the place is still far or on another floor (gray). Relic halls often sit below a landmark you already know — floor 7 is the surface; 8 and deeper are caves.
We will not name the caves. Ask in Help. Listen at campfires. Follow a keeper who should not be there.
Play: play.tikal.online · talk: Tikal Discord · dated notes: Changelog