Tikal is a game played with your own hands. Automated tools — macros, auto-clickers, bots, and scripts — break the economy, steal spawns from other players, and are not allowed. This page explains every system that watches for them and exactly what happens when they fire.
You will never encounter any of this if you play normally.
The game tracks the timing of repeated actions: using potions and runes, casting spells, fishing, and similar taps. A human has uneven, messy gaps between actions. A timer fires the same interval over and over.
If the pattern is suspicious, it is logged for review. If it is obviously automated, you will also see a warning on screen — this is a last chance to stop.
Each confirmed "obvious" flag within a 7-day rolling window triggers a ban that grows with every offense:
| Obvious flags in 7 days | Ban duration |
|---|---|
| 1st | 1 hour |
| 2nd | 24 hours |
| 3rd | 3 days |
| 4th or more | 7 days |
The window resets after 7 days, so a clean week reduces the next penalty tier.
After a long continuous fight, or a long time standing on the same tile, the game shows a confirm button at a random position on the screen. A script that clicks a fixed spot cannot answer it. You have 2 minutes to tap the button. Missing the window disconnects you.
Repeated failures within a 7-day rolling window trigger automatic bans:
| Failures in 7 days | Action |
|---|---|
| 1st or 2nd | Disconnect only |
| 3rd | 1-hour ban |
| 6th | 24-hour ban |
| 9th | 3-day ban |
| 12th or more | 7-day ban |
Presence checks only fire after a long unbroken streak of fighting or standing still. Using chat, inventory, or NPC windows resets the timer, so active players rarely see one. If you do see one, tap the button within the window and carry on.
If your connection drops, a presence check that expires while you are offline does not count as a failure — the server only records a flag when it can confirm your client is connected.
Locking a combat target and walking away — or pacing in place to look busy — is not allowed. The game detects stationary combat and back-and-forth shuffling alike. You get a warning and a brief disarm first; keep doing it and you are disconnected.
If your connection drops while you are in a fight, your character stays in the world for a short time — you cannot escape combat by closing the app. The body is disarmed (it stops attacking and gains no skills), but it can still be hit.
The body is removed automatically within 5 minutes, with no penalties, no flags, and no ban — even if monsters are still attacking it when the timer runs out. This is a clean removal, not a punishment. Your character is saved normally so nothing is lost.
When a ban is applied you are logged out immediately. The next time you try to log in, the login screen shows:
Bans issued by a Game Master may carry a custom reason.
If you believe you were banned by mistake, send an email to contact@tikal.online with your account name and a brief explanation.
Human mashing is not what these systems are built to catch. A Game Master reviews appeals and can lift a ban.