A completely regenerated kingdom, live now: nine new cities, more than one hundred named hunting zones, new quest lines, and a much deeper creature and equipment ladder.

Tikal has changed from the temple stones upward. The mainland was rebuilt as a larger, denser world whose roads, cities, wilderness and underground now form one continuous journey. Existing sworn heroes were moved safely to the new capital, Palm Haven; temple bindings were renewed, and every occupied house was reassigned with its furniture, containers and items preserved.
Every city has its own temple precinct, services, travel guide, surrounding hunts and local quest board:
Fast travel connects the kingdom, but walking the causeways is how you discover its shrines, camps, cave mouths and forgotten roads.
The safe heartlands now grow naturally into dangerous frontiers. Early explorers can cross Brackenfield, Bleached Reach, Cloverreach and Ridgeback; established hunters can push into Copperfield, Jaguarwood, Sinkreach, Cloudveil, Rootwild and Cacao Row; the far routes climb toward Frostfell, Icemere, Cloudrafter and Mossveil.
Five designed adventure sites anchor the surface:
Dozens of named cave and dungeon regions now sit beneath the cities. The first descents include The Serpent's First Coil, The Cacao Tunnels, The Sleeping Warrens, Gallery of Whispers and The Clay Servants' Halls. Deeper expeditions reach places such as The Nine Trials, The Cacao Crypts, The First Judgment Hall, The Hollow King's Stair and The House of Ash.
The lowest tiers are no longer empty corridors. High-level parties can search The Maw Below, The Starless Abyss, The Primordial Sanctum, The Court Beyond Night, The Frozen Star Gallery, The Comet Serpent Vault, Vault of the Hollow King and The Storm-Bound Undercroft.
Zone level ranges are guidance, not a guarantee. Supplies, resistances and an escape route still matter.
The new world ships with more than sixty mainland quests: road expeditions, city bounties, landmark surveys, cave descents, relic searches and deep-vault stories. Featured chains include:
Every city also has its own culls, bounties, surveys, descents and relic records. Speak to local NPCs and read the quest log—the world will tell you where to begin without revealing every answer.
The expanded bestiary fills every stage of progression:
Rare roamers and dread lairs make the hunt less predictable. The bestiary pages preserve the mystery of exact locations and loot—bring your discoveries back to the Bestiary.
The equipment ladder now reaches cleanly through the highest levels instead of leaving long empty gaps:
Browse combat stats in Items. Creature and item names stay English in every language so trading, guides and support all use the same vocabulary.
Returning mainland characters wake in Palm Haven with their new temple binding. House owners arrive inside their new Palm Haven residence with their belongings preserved.
Enter Tikal and explore the rebuilt kingdom →
See every dated change in the Changelog, or join the Tikal Discord to share routes and discoveries.