22 spells for the Jaguar Knight calling, ordered by level.
| Spell | Level | Mana | Element | Type | Delivery | Cost to learn | Effect |
|---|---|---|---|---|---|---|---|
| Warrior's Prayer | 8 | 20 | Heal | Healing | Self | 250 gp | A jaguar-warrior's battle-prayer; mends wounds in proportion to hard-won experience. |
| Obsidian Jab | 12 | 12 | Physical | Attack | Melee | 150 gp | A quick, disciplined thrust with an obsidian point — the first strike every knight-aspirant learns. |
| Jaguar Guard | 14 | 35 | Physical | Support | Self | 200 gp | Raise the jaguar's first guard — blows glance softer while you hold the line. |
| Obsidian Retaliation | 18 | 50 | Physical | Support | Self | 350 gp | Edge your hide with obsidian — foes that strike you bleed for a share of the blow. |
| Jaguar Claw | 20 | 20 | Physical | Attack | Melee | 400 gp | A lightning-fast raking strike at the foe before you — the jaguar-warrior's cheap, tireless opener. |
| Whirling Macuahuitl | 20 | 30 | Physical | Attack | Melee (area r1) | 800 gp | Spin your obsidian-edged club in a deadly arc, striking everything around you. |
| Iron Hide | 25 | 80 | Physical | Support | Self | 1,250 gp | Set your flesh like temple stone — blows glance off you for a time. |
| Jaguar Swiftness | 25 | 75 | Physical | Support | Self | 1,250 gp | Borrow the jaguar's pounce — your feet blur across the stones. |
| Battle Fury | 30 | 75 | Physical | Support | Self | 1,550 gp | Work yourself into a jaguar-warrior's frenzy, striking harder with steel and will. |
| Jaguar's Challenge | 30 | 40 | Physical | Support | Ranged (4) | 1,450 gp | Roar the Sun Jaguar's challenge — the foe forgets everyone else and comes for you. |
| Sun-Jaguar Fang | 30 | 25 | Physical | Attack | Melee | 600 gp | Drive your blade in like the Sun Jaguar's fang — a heavier, hungrier bite than the claw. |
| Roar of the Jaguar | 35 | 70 | Physical | Attack | Melee (area r1) | 1,850 gp | A terrifying war-roar that batters and staggers nearby foes. |
| Undying Will | 40 | 90 | Heal | Healing | Self | 2,300 gp | Itzamna steels the body — a great mending that grows with a veteran's level. |
| Obsidian Edge | 45 | 70 | Physical | Attack | Melee | 2,600 gp | Channel killing intent into a single obsidian strike against the foe before you. |
| Oath of the Jaguar | 55 | 130 | Heal | Healing | Self | 3,650 gp | Swear the jaguar's mid-hunt oath — a firm self-mend between Undying Will and the Unbreakable Oath. |
| Earthshaker | 60 | 100 | Earth | Attack | Melee (area r2) | 4,000 gp | Slam the ground so the earth itself buckles, quaking all foes around you. |
| Sundering Slam | 70 | 120 | Physical | Attack | Melee | 5,050 gp | Bring your macuahuitl down with sundering force on a single foe. |
| Quake of Kukulkan | 85 | 160 | Earth | Attack | Melee (area r2) | 6,750 gp | Stamp the earth so a ring of stone teeth erupts around you. |
| Bulwark of Itzamna 🔒 | 95 | 320 | Holy | Support | Self | 8,350 gp | The sun-god raises an unseen aegis about you — a devotee's stalwart guard. |
| Titan's Wrath | 110 | 240 | Physical | Attack | Melee (area r2) | 9,950 gp | Whirl with a titan's strength, shattering everything around you. |
| Unbreakable Oath | 120 | 260 | Heal | Healing | Self | 11,300 gp | Swear the undying oath — a veteran's mightiest self-mending. |
| God-Killer's Edge 🔒 | 150 | 320 | Physical | Attack | Melee | 15,650 gp | Pour a lifetime of war into one obsidian stroke meant to fell even the divine. |
🔒 = requires an active Premium pass. "ML" = minimum magic level. Every spell here (they're never free) is taught by any spell-teacher NPC of the same calling for the gold price shown.