Every hero starts as a Wanderer — unsworn, with no calling yet. Travel to the temple-pyramid of Yaxalún and choose your path before the Three: Itzamna, Ah Puch, and Kukulkan.
Every calling can be deepened (promoted) once you're strong enough. At level 30, bring 30,000 gold to Sage Mira, in the temple-pyramid of Yaxalún, and ask her about "promotion" (or advance / oath / calling). She takes the gold as an offering before the Three, and your calling's title deepens for good — a one-time oath per character:
| Calling | Advanced title |
|---|---|
| Jaguar Knight | Sun Jaguar |
| Eagle Paladin | Eagle Lord |
| Sky Sorcerer | Storm Conjurer |
| Jade Druid | High Oracle |
Promotion is a milestone reward, not a power spike — no flat combat-stat boost (damage, defense, carry capacity, etc.). It grants:
| Calling | Spell | Role |
|---|---|---|
| Jaguar Knight → Sun Jaguar | Jaguar's Challenge | Taunt — force a monster to fix on you |
| Eagle Paladin → Eagle Lord | Eagle's Mark | Mark a foe so everyone hits it harder |
| Sky Sorcerer → Storm Conjurer | Soul Siphon | Death bolt that refunds part of the damage as mana |
| Jade Druid → High Oracle | Thicket Snare | Root a monster in place (it can still attack if adjacent) |