21 spells for the Sky Sorcerer calling, ordered by level.
| Spell | Level | Mana | Element | Type | Delivery | Cost to learn | Effect |
|---|---|---|---|---|---|---|---|
| Ember Bolt | 8 | 18 | Fire | Attack | Ranged (4) | 250 gp | Fling a mote of sun-ember at a foe — a sorcerer's first weapon. |
| Storm Arc | 12 | 25 | Energy | Attack | Ranged (5) | 400 gp | An arc of Kukulkan's lightning leaps to your target. |
| Ember Spray | 18 (ML 2) | 60 | Fire | Attack | Ranged (5, area r1) | 800 gp | Spray burning embers across a small patch of ground. |
| Cinder Step | 24 | 210 | Fire | Support | Self | 1,550 gp | Tread on rising heat-shimmer and dart across the field. |
| Serpent's Spark | 25 (ML 3) | 90 | Energy | Attack | Ranged (6) | 1,250 gp | A coiling serpent of energy strikes a single foe hard. |
| Sunfire Burst | 27 (ML 4) | 130 | Fire | Attack | Ranged (6, area r1) | 1,500 gp | Detonate a blossom of solar fire around your target. |
| Mana Tide | 28 | 160 | Energy | Support | Self | 1,650 gp | Draw on Kukulkan's storm to renew your body and your reserves. |
| Arcane Focus | 30 | 180 | Energy | Support | Self | 1,850 gp | Sharpen your channelling to a blade's edge — your spells bite deeper. |
| Soul Siphon | 30 (ML 3) | 70 | Death | Attack | Ranged (6) | 1,500 gp | Ah Puch's hunger given form — the bolt gnaws mana from whatever it strikes, and feeds it back to you. |
| Thunderclap | 33 (ML 6) | 170 | Energy | Attack | Ranged (6, area r2) | 2,050 gp | A deafening clap of storm-energy shakes a wide area. |
| Flame Ward | 40 | 200 | Fire | Support | Self | 2,600 gp | Wrap yourself in a shimmering ward that drinks the worst of every blow. |
| Killing Glyph | 45 (ML 15) | 250 | Death | Attack | Ranged (7) | 3,150 gp | Carve a glyph of Xibalba in the air — the sorcerer's deadliest single strike. |
| Solar Cataclysm | 60 (ML 20) | 320 | Fire | Attack | Ranged (6, area r2) | 4,700 gp | Pull down a pillar of the sun to immolate a wide swath of ground. |
| Maw of Xibalba | 70 (ML 24) | 380 | Death | Attack | Ranged (6, area r2) | 5,850 gp | Open the underworld's hungry maw beneath your foes, devouring the living. |
| Heaven's Lance | 80 (ML 30) | 440 | Energy | Attack | Beam (7) | 7,050 gp | Loose a searing lance of stormlight that skewers all in a line. |
| Frostfire Nova | 85 (ML 18) | 320 | Fire | Attack | Ranged (6, area r2) | 7,250 gp | Detonate a clash of sun-fire and highland frost across the ground. |
| Void Bolt | 95 (ML 20) | 380 | Death | Attack | Ranged (7) | 8,550 gp | Hurl a mote of Xibalba's hungry void at a single soul. |
| Kukulkan's Judgement | 110 (ML 24) | 480 | Energy | Attack | Ranged (6, area r2) | 10,650 gp | The feathered serpent's storm breaks over a wide swath of ground. |
| Sunscorch 🔒 | 125 (ML 30) | 650 | Fire | Attack | Beam (7) | 13,150 gp | Loose a roaring beam of solar fire that scorches a line to ash. |
| Xibalba Collapse | 140 (ML 34) | 780 | Death | Attack | Ranged (6, area r3) | 15,600 gp | Tear the floor of the world open so the underworld swallows a wide field. |
| The Unmaking 🔒 | 150 (ML 40) | 950 | Death | Attack | Ranged (7) | 17,550 gp | Carve the Glyph of Endings — the deadliest will a sorcerer can loose on one soul. |
🔒 = requires an active Premium pass. "ML" = minimum magic level. Every spell here (they're never free) is taught by any spell-teacher NPC of the same calling for the gold price shown.