Tikal's world runs on a schedule of recurring events — bosses, invasions, rate boosts, festivals and visiting merchants. Everything below is live in-game, not planned. Check the Events panel (tap the pill under your XP bar) for exactly what's active right now and how much time is left.
All times are server time = America/Mexico City (UTC-6, no daylight saving).
| Event |
Time |
Duration |
What happens |
| Golden Hour of Kinich Ahau |
Every day, 19:00 |
1 hour |
2× experience, skill and magic gains. The best hour of the day to hunt. |
| The Obsidian Trader |
Every day, rotates at noon |
24 hours |
A travelling merchant with rare obsidian stock sets up in a different city's plaza each day (noon to noon). The Events panel shows today's city. |
| Event |
Time |
Duration |
What happens |
| Night of Xibalba |
Saturdays, 21:00 |
2 hours |
The underworld opens: 3 waves of Xibalba shades and bonewalkers invade the wilds near a city, with the Xibalba Herald boss on the final wave (scales up to 2.5× HP/loot with more defenders). |
| Jade Hour |
Saturdays, 18:00 |
1 hour |
+25% experience from hunting — but only for guild members. Join a guild to share the blessing. |
| Blood Moon Hunt |
Wednesdays, 21:00 |
2 hours |
+50% experience, and wolves, orcs, trolls, bandits, jackals and boars prowl the wilds in greater numbers. |
| Cacao Rush |
Sundays, 14:00 |
2 hours |
Cacao-laden beasts roam the jungle in greater numbers. Hunt them for cacao pods and sell your haul to the cacao broker in Yaxalún's plaza. |
| Event |
Time |
Duration |
What happens |
| Awakening of the Jade Serpent |
15th of every month, 18:00 |
2 hours |
The Jade Serpent world boss rises at the temple of Yaxalún — scales up to 3× HP/loot the more hunters show up. Gather a party before it sinks back into stone. |
| Event |
Time |
Duration |
What happens |
| Harvest of Maize |
Mar 20 & Sep 21 |
3 days |
Spring and autumn equinox festival: +50% loot and gold from every hunt, and a festival merchant sets up in Yaxalún's plaza with rare goods. |
| Ancestors' Vigil |
Nov 1 |
2 days |
+25% loot, ancestor spirits wander the wilds in greater numbers, and the ancestor keeper awaits at the temple of Yaxalún. |
¶ Irregular (every few days, at a random hour)
| Event |
Roughly every |
Duration |
What happens |
| Stone Brute Warband |
3–6 days |
45 min |
A warband of orcs and trolls raids the outskirts of Yaxalún over 3 waves, led by the Stone Warchief boss (up to 2× HP/loot). |
| Quetzal Migration |
2–4 days |
1 hour |
Flocks of quetzals cross the jungle canopy in greater numbers. Hunt them for feathers and sell to the feather collector in Yaxalún's plaza. |
| Rains of Chaac |
4–8 days |
90 min |
Crabs, toads and swamp serpents crowd the shores and swamps, and fishing catch chance rises +20%. |
| Serpent Cult Uprising |
5–9 days |
1 hour |
Serpent cultists seize a village shrine over 2 waves, with the Cult Hierophant boss arriving last (up to 2× HP/loot). The Events panel shows which city is threatened. |
Donations at any temple's offering flame fill a kingdom-wide pool. When it fills, the whole server gets a reward — no fixed schedule, it's purely community-driven (an admin can also trigger these directly):
| Event |
Duration |
What happens |
| Favor of the Three |
24 hours |
+50% experience, skill and magic gains for everyone. |
| Bounty of the Three |
24 hours |
+50% loot and gold for everyone. |
- Rate boosts stack. If two rate-boosting events overlap (e.g. Golden Hour + Blood Moon Hunt), their multipliers multiply together.
- Premium bonus on events: Premium accounts get an extra +15% loot on event-tagged boss/invasion kills specifically (on top of any active rate boost) — everyday hunting is unaffected.
- World bosses despawn when their event ends, so don't be late.
- Events aren't the only thing on a schedule — see Getting a House for the weekly house auction (Sundays, 20:00), which runs separately from the events above.
Found a different time, a location we got wrong, or a boss that behaves differently than described? Register an account and correct it!