Quests come in three shapes. The Quest Log in-game is always the authority for your current step — this wiki names journeys and islands, it does not publish walkthroughs.
Open the Quest Log from the toolbar. In-progress steps list what to kill, collect, or who to talk to.
Open the Map from the minimap. Hunting-zone names (woods, caves, dungeons) draw in jade on both the small minimap and the full map. Tap Z on the minimap, or Zones in the map window, to hide or show them — the choice is saved on your character. City names stay on the separate Names toggle.
The z is the floor. 7 is the surface; 8 and below are caves and deeper halls. Relic and descent quests often sit at the same x, y as a surface landmark — if the log shows (111, 600, 8) and you are at (111, 600, 7), you are above the site. Find stairs or a cave mouth and go down.
Five unique relic halls are live. Each has its own NPC, puzzle, unique boss, and a hoard relic that never drops, shops, or crafts — once per character. We will not pin the caves. The Quest Log is the walkthrough; names stay English.
Illustrated announcement (concept art of each hall): Five Unique Relic Halls.
| Quest | Level |
|---|---|
| Feast of Empty Plates | 12 |
| The Twin Seals | 20 |
| The Last Ferry | 65 |
| The Inverted Pyramid | 100 |
| The Serpent That Eats Its Shadow | 150 |
All five halls can be reached without Premium.