
Balam is a demo island. The map, hunts, and city services may still change while we test it. Come for the crimson wilds — and know that Full PvP is allowed on this island.
Recommended hunting: L50–150
Travel gate: L50–150
Access: Demo · Full PvP
Size: 512×512 tiles · floors z4–z10 (ground is z7)
The whole island is a Full PvP world except temple sanctuary.
Rules in full: PvP & Skull System.
Balam lies on the crimson frontier of the Kingdom of the Jade Serpent. Its cities grew from old causeway shrines, each in its own manner, and the wilds between them still answer to older powers — war-camps on the surface, and warrens sunk beneath them.
Both cities keep a shrine sanctuary. Everything past the teal disc is Full PvP.
Toggle Zones on the map (or Z on the minimap). Creature names stay English.
Packs on this island are drawn from the creature catalogue inside the L50–150 window.
Three designed camps sit on the surface. Each has tents above and a stair into its warren:
The far grass is a crimson-dominant mix (swamp, mountain, mangrove, lava, obsidian, inferno, and cloudforest). The named stretches are:
Ek-Balam also walks the northern crimson. Treat every pack past the city collar as a PvP hunt — another player can open on you with no skull.
Stairs drop you through three hunting floors. Names on the map repeat across distant halls; trust the level band and the creatures, not a unique title for every disc. The island gate is L50 — ignore any leftover under-window vermin and hunt the lords in band.
| Floor | What you find |
|---|---|
| z8 caves | Under-tunnels (~L55–75): Chamiabac, Xic, Cuchumaquic, Xiquiripat, Ahalpuh, Star Seraph. Chamber of Sealed Secrets (~L87–103) — Xbalanque, Principal Bird Deity. |
| z9 dungeon | Frontier vaults (~L55–85): Void Elemental, Chaos Elemental, Midnight Jaguar, Ek-Balam. The Hollow King's Vault (~L117–133) — Basalt Golem, Chicchan, Tempest Quetzal. |
| z10 deepest | Contested temples (~L65–105): Abyss Serpent, Jade Serpent, Kisin, Principal Bird Deity, Itzam Cab Ain. Remote godsworn halls (~L84–140): Chicchan, Void Wraith, Primordial Hydra, Volcanic Titan, Cloud Serpent, Storm Titan. The Sealed Vault of Shadows (~L142–150) — Primordial Hydra, Void Golem, Volcanic Titan. |
Regional contracts and chronicler culls fire from both cities. Names are listed without solutions:
See the in-game Quest Log for your current objectives. Kill steps name the zone when the world knows it.