The biggest update since launch — a complete endgame for heroes of level 100 and far beyond, live now.
The road past level 100 no longer ends in empty jungle. The Kingdom has raised the Court of the Seventh Sky: daily hunt contracts, a lifetime bestiary with permanent charm perks, sixteen new spells and a second promotion, four rotating world bosses, a level-300 dungeon (solo or party) with its own treasure vault, a monthly championship ladder — and rare gold-named Apex elites that take a duo to bring down. Here is everything in one place.

Talk to the Warden of the Hunt seated near any town temple (or tap the Tasks toolbar button) from level 8:
Full rules: Warden's Contracts.

Every kill you take part in is recorded forever in your Bestiary — and now it pays. Each creature has three kill milestones (tougher creatures need fewer kills and pay more) that award Charm Points, spent in the new Charms tab on permanent perks — the nahual spirits of the hunt:
| Charm | Cost | Effect |
|---|---|---|
| Jaguar's Bite | 600 | 10% chance to strike your bound prey for 60% extra weapon damage |
| Bloodmoon Thirst | 700 | drink 8% of weapon damage dealt to your bound prey as health |
| Stormcaller's Eye | 700 | your spells hit your bound prey 12% harder |
| Serpent Ward | 400 | absorb 20% of all poison damage |
| Obsidian Skin | 500 | 10 points shaved off every physical monster blow |
| Quetzal's Grace | 300 | walk 8% faster |
| Jade Heart | 450 | +2 health and mana every regeneration tick, even unfed |
| Sun's Bounty | 350 | monsters you slay carry 15% more gold |
The three offense charms bind to one creature archetype of your choice (dragons, wraiths, beasts…) and can be rebound at any time for free.
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The power ladder now climbs to level 300: every calling gains four new spells at levels 170, 200, 250 and 300 — browse them all in the spellbook.
At level 200, promoted characters may swear a second oath: the Elder Promotion. Complete the Trial of the Seventh Sky — brave the Heart of Xibalba, surrender three death idols, and lay 500,000 gold before the Three — to earn:
Details: Vocations.
Four world bosses now share the month, one per week — each scales up to 4× with the size of the crowd and spawns nowhere else:
| Day of month | Boss | Where |
|---|---|---|
| 1st | The Godking | mainland Tikal (Events panel names the nearest town) |
| 8th | The Seventh-Sky Wyrm | mainland Tikal (Events panel names the nearest town) |
| 15th | The Night Titan | mainland Tikal (Events panel names the nearest town) |
| 22nd | The Cloud Leviathan | off the mainland shores |
Everyone who fights qualifies for the boss's tribute chest beside its lair — open it once per week for gold, eternity shards and a dye scroll. Connected damagers who deal at least 0.5% of the boss's maximum health (minimum 500) also receive 2500 gold and 1 Eternity Shard in the backpack. Each Court corpse also has a named rare (~1.5%) — Godking's Circlet, Wyrm's Noon Scale, Night-Titan Heart, Leviathan's Pearl — first-come on the body, not in the chest. Gundra and the Obsidian Trader buy those uniques at full catalogue value. Times and details: Events.

A golden portal beside the capital temple now opens at level 300+, alone or with a fellowship (step through yourself, or the party leader if you are grouped). Inside: three looped hunting halls — anchored by the Great Thunderbird, the Godstone Colossus and the Godbeast — leading to the Seventh Sky Warden, a vault boss tuned above the Godking.
Fell the Warden and open the Vault of the Seventh Sky once each week: gold, sky shards, and the next piece of your calling's Godstone, Thunderbird, Nightweave or Raincaller set that you do not already carry (bag, depot, paperdoll, house chests, market listings, and +enchant upgrades). Extra copies cycle for the market once the set is complete. Those sets come from the vault only — they no longer drop on the open roads. The halls are still tuned for a fellowship of three to five; solo is allowed, not easier. The lobby Provisioner of the Bastion sells Great, Ultimate, and Supreme Health Potion / Supreme Mana Potion at city prices (500 gp / 450 gp for Supreme) and banks loot, so a hunt need not walk back to the mainland.
The older Xibalba Depths portal (level 200+, same temple square) follows the same rules: solo or party, weekly hoard rotating the Eternity, Horizon, Unmaking and Worldroot sets and skipping what you already own — including +enchant, house chests, and market listings. Its lobby Provisioner of the Depths stocks the same potion ladder.

Every calendar month (UTC) is a season: each Task Point you claim also scores on the month's ladder, shown in the new Season tab of the Rankings window — with your own rank visible even outside the top 20. When the month turns, the podium is paid automatically:
| Place | Reward |
|---|---|
| 1st | Champion of the Season at Temple → Honours (look-at), plus a soulbound Guild Sunfire Banner Scroll and Rare Outfit Colors Scroll (the same unlocks as the NPC / Premium scrolls, granted free) |
| 2nd–3rd | a soulbound Rare Outfit Colors Scroll |
Wear or hide the title from any temple flame → Honours. Lifetime Task Points are never touched — the season tally resets and the race begins again.
The open world now bites back. Four balance changes ship with this update:
Full details on Apex hunting: Bestiary.
See you under the Seventh Sky.